Expansive Skillset

Digital Tools & Pipeline Proficiency

  • Hand drawn 2D frame-by-frame animation

  • Rough Animation, Clean Up, Flat Color, Light+Shade

  • 3D software: ZBrush, Maya, Adobe Substance Painter, Blender,

  • 2D software: Clip Studio Paint, Procreate, After Effects, Adobe Premiere Pro

  • 3D character model pipeline- Sculpt in ZBrush→ model, retopologize, and UV in Maya→ texture in Substance Painter→ Rig+ Light in Maya

  • Production file naming, versioning, and organization

Storyboard & Pre‑Production Skills

  • Concept Design

  • Mood Boards/ Callout sheets

  • Character Design and Turnarounds

  • Storyboarding fundamentals + Cinematic Understanding

  • Layout design and background Illustration

  • Storyboard→Animatic timing


Professional & Production Skills

  • Experience in roles throughout 2D production (boards, layout, clean‑up, comp, etc.) as well as the 3D pipeline

→ Advantage of knowing how to correct minor errors in multiple pipeline phases

  • Receptive to constructive criticism + strong communication and teamwork skills

  • Delivering clean, on‑model, production‑ready work

→ Knowing what quality level is necessary for each project

Polish & Finishing

  • Compositing in After Effects

  • Editing+Sound in Premiere Pro

Being a solo animator means that I am in charge of the entire animation project; pre-production to post. This has allowed me to broaden my familiarity with various parts of the 2D animation pipeline, as I've taken on storyboarding, character design, background design, animation, editing, you name it.

Though I specialize in 2D animation, I've built a strong 3D skillset to help further my ability to express my artistic vision. Through my understanding the 3D Character production pipeline, from modeling to retopologizing, texturing and animating, as well as basic knowledge of lighting, I have developed a passion for 3D work as well, looking for ways to incorporate both mediums into my projects.

Skillset Range: 2D+3D

Blending 2D and 3D Techniques