
Expansive Skillset


Digital Tools & Pipeline Proficiency
Hand drawn 2D frame-by-frame animation
Rough Animation, Clean Up, Flat Color, Light+Shade
3D software: ZBrush, Maya, Adobe Substance Painter, Blender,
2D software: Clip Studio Paint, Procreate, After Effects, Adobe Premiere Pro
3D character model pipeline- Sculpt in ZBrush→ model, retopologize, and UV in Maya→ texture in Substance Painter→ Rig+ Light in Maya
Production file naming, versioning, and organization
Storyboard & Pre‑Production Skills
Concept Design
Mood Boards/ Callout sheets
Character Design and Turnarounds
Storyboarding fundamentals + Cinematic Understanding
Layout design and background Illustration
Storyboard→Animatic timing
Professional & Production Skills
Experience in roles throughout 2D production (boards, layout, clean‑up, comp, etc.) as well as the 3D pipeline
→ Advantage of knowing how to correct minor errors in multiple pipeline phases
Receptive to constructive criticism + strong communication and teamwork skills
Delivering clean, on‑model, production‑ready work
→ Knowing what quality level is necessary for each project
Polish & Finishing
Compositing in After Effects
Editing+Sound in Premiere Pro
Being a solo animator means that I am in charge of the entire animation project; pre-production to post. This has allowed me to broaden my familiarity with various parts of the 2D animation pipeline, as I've taken on storyboarding, character design, background design, animation, editing, you name it.
Though I specialize in 2D animation, I've built a strong 3D skillset to help further my ability to express my artistic vision. Through my understanding the 3D Character production pipeline, from modeling to retopologizing, texturing and animating, as well as basic knowledge of lighting, I have developed a passion for 3D work as well, looking for ways to incorporate both mediums into my projects.
Skillset Range: 2D+3D
Blending 2D and 3D Techniques
Contact
Reach out to discuss animation projects or collaborations!
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